Einstein, do not get angry!
This is an online educational game for 2-4 players. Besides this
another person should act as a leader. His role is to establish the
environment and to put questions to players from time to time.
This game is a derivative from well known Ludo game or its
alternative the Flying chess. In contrast to these games the dice here
has an additional side with
the image of Einstein. If the dice falls to this picture, the leader
should ask a question to the current player. In the case of the
correct answer let him continue, otherwise he blocks him until the next
round. The leader can invent the questions directly or he can
prepared quiz.. The quiz consists of several files, which
be uploaded to the server at the beginning of the game.
The difference is also in game rules. Since this is an
educational game it can be limited by time and the winner is who
achieves the major number of points.
At the same time multiple "game-tables" can be open.
"Einstein, do not get angry" is translated into several languages:
The leader starts the game by opening his webpage. The server
assigns him a numbered table (M1, M2, M3, ...). He can then
upload (all) files that make up a quiz.
2 to 4 players access their player's webpages,
name of the selected game-table and choose one of the free
colors. Already selected colors are marked yellow.
The leader starts the game by clicking on "Start Game" button and at
the first player a button "Throw the dice" appears.
Close to the hangar is the runway. The fields on the playground
represent possible intermediate stations, ending with the
final station, indicated as a triangle.
The usual objective of the game is that the player first get all of his
planes on the runway and then as soon aspossible to the final
Given that the game is educational it makes more sense to agree to a
specific time of the gameplay and at the end of the count, who is to
score more points. Otherwise the game could last too long and
lose the educational meaning.
To move the aircraft on runway, the player must throw number 6. If a
player has outside the hangar at least one plane, he can choose which
plane to move.
The aircrafts are moving across the path in a clockwise direction. The
length of the shift determines the value of the dice. If a player
gets throw 6, he can throw it again, or moves a new aircraft
runway, and then throws again. The player can have more
at the same place (the box on the path) thus forming a "stack". If the
plane of the player lands on the place that is already occupied by a
plane of another player such (attacked) plane must be returned in its
If the plane lands on the stack of planes of another player,
planes in this stack should return to the hangar. If the
lands on a place colored with his color,it jumps ahead to the next
place of the same color.
If the plane lands on the launch pad (of the same color) , it
makes a long jump, following the dotted line.
When a plane reaches the final segment with its color, it continues to
go to the center of its final station. Its travel is completed when it
reaches the final station. If the value of the thrown dice is too large
for the landing in the final station, it "rebounces" the appropriate
number of places.. The first player who puts his 4 aircrafts at the
final station, ends the game. The game can b ealso concluded
by the leader when a predefined time period expires.
While playing, all the participants can see the status in a table, as
shown by the figure below:
Of particular importance is the score, which you can see in the last
row. At the end of the game the winner is the one who reaches the
maximum number of points. Points represent the sum of all the positions
of the planes of the player, and to that are added to the points which
the player achieved with his answers to the questions.
When a player rolls the dice with a picture of Einstein, the game
returns to the leader. He asks a question (that opens
If he is satisfied with the answer of the player he
the green button "Correct answer", otherwise, the red button, "the
Wrong answer". Every correct answer incereases the score of the player
by 10 points.
In the case of a wrong answer the leader assigns the
dice to the next player. In the case of the correct
however, is considered as the player throws a 6 and
continue with the game (can place on a new aircraft to
runway or move a plane for 6 places and again roll the dice)
Creating and uploading a quiz
The quiz is represented by a file "index.xml", that contains (in
xml format) a collection of questions with corresponding
illustrations and correct answers.
All pictures should reside in the same directory together
index.xml file. A compressed demo example (in Slovenian language) of
such quiz can be found in the file KVIZ_DEMO.zip
(This package should be decompressed on our local computer).
Building of xml files could be difficult. Therefore we can use a small
editor program entitled "QuizEditor.exe" (or QuizEditor.jar),which
facilitates writing of such quiz. QuizEditor can be downloaded on our
local computer (without installation).
After the leader opens a game-table he can upload his prepared quiz
(ALL its files) by clicking on the corresponding button (Upload
When the leader closes the game-table (leaves his webpage) the server
program removes all files of the uploaded quiz.
Additional documentation (in Slovenian language) is here
Author of the game: Saša Divjak (email@example.com)