Z miško vlečemo tako, da stalno beremo vrednost "scene.mouse.pos". Primer prikazuje vlečenje krogle s stisnjenim levim mišjim gumbom. Pozor na stavke, ki naredijo med vlečenjem kurzor miške neviden.
scene.range = 10 # fiksna velikost brez avtomatske
povecave
ball = sphere(pos=(-5,0,0), radius=1., color=color.cyan) cube = box(pos=(+5,0,0), size=(2,2,2), color=color.red) pick = None # noben objekt na sceni se ni izbran while 1: if scene.mouse.events: m1 = scene.mouse.getevent() # dobimo dogodek drag ali drop if m1.drag and m1.pick == ball: drag_pos = m1.pickpos pick = m1.pick scene.cursor.visible = 0 # kurzor postane neviden elif m1.drop: pick = None # konec vlecenja scene.cursor.visible = 1 # kurzor spet viden if pick: new_pos = scene.mouse.project(normal=(0,0,1)) if new_pos != drag_pos: pick.pos += new_pos - drag_pos drag_pos = new_pos |